Dolgrin Ironbeard


Dolgrin Ironbeard male dwarf Cleric (Torag) 8
LG Med humanoid (dwarf)
Init:+1 ; Senses: Darkvision 60 ft; Perception +5
Auras: Lawful Good (ex)

Languages: Common, Dwarven, Giant, Orc, Terran
AC 23, touch 11, flatfooted 22
HP 71
DR 2/-
Resistance Acid 10
Fort +9, Ref +5, Will +12

Speed 20 ft
Melee +1 Icy Burst Heavy Mace (Persuader) +10/+5 (1d8+4 +1d6 cold 20/x2; quick iron)
w/Power Attack +1 Heavy Mace +8/+3 (1d8+8 +1d6 cold 20/x2)
Melee Warhammer +9/+4 1d8+3 20/x3
Melee +1 Orc Bane Heavy Pick +10/+5 1d6+4 20/x4
Melee Dagger +9/+4 1d4+3 19-20/x2
Ranged Light Crossbow +6 1d8 19-20/x2

Prepared Spells (4/6+1/4+1/4+1/3+1); CL 8, Concentration +13; Artiface and Earth domains
4-Divine Power, Blessing of Fervor, _, Spike Stones (d)
3-Invisibility Purge, Water Walk, Dispel Magic, _, Stone Shape (d)
2-Bear’s Endurance, Silence, Sound Burst (DC 17), Spiritual Weapon, Soften Earth and Stone (d)
1—Blessx2, Cause Fear (DC 16), Magic Weapon, Protection from Evilx2, Magic Stone (d)
0—Detect Magic, Light, Guidance, Virtue

Str 16, Dex 12, Con 16, Int 12, Wis 20, Chr 14
BAB +6, CMB 9, CMD 20 (24 vs. Bull rush/Trip while on the ground)
Feats: Extra Channel (+2/day), Selective Channeling, Craft Magic Arms and Armor, Power Attack
Craft (Armor) +14, Craft (weapons) +14, Diplomacy +6, Heal +12, Knowledge (engineering) +6, Knowledge (history) +8, Knowledge (religion) +10, Linguistics +6, Perception +5, Sense Motive +10, Spellcraft +5, Swim -1

Attack Options: +4 dodge vs. Giants, +1 att vs Orc & Goblin subtypes, Artificer’s Touch (sp, mending at will, 1d6 +1/2 lvls dam vs objects/constructs 8/day), Acid Dart (sp, standard action, 30 ft ranged touch attack, 1d6 +1/2 lvls acid damage, 8/day)

Special Actions: Channel Energy (4d6 positive energy, 30 ft burst, 7/day, DC 17), +2 Perception Checks (w/in 10 ft) to notice unusual stonework (traps and hidden doors)

Combat Gear: +2 Adamantine Brestplate (w/Restful Crystal), +2 Heavy Wood Shield, +1 Heavy Mace (Persuader), +1 Orc Bane Heavy Pick, Cloak of Resistance +1, Ring of Feather Fall, Wand CLW (32 charges & 50 charges), Wand CMW (35 charges), Crown of Blasting-minor (searing light 1/day, 3d8 damage)


XP 51,770
Possessions: Explorer’s Outfit, Backpack, Bedroll, Candles (x5), Iron Tankard, Pitons (x5), Belt Pouch, Waterskin, Holy Symbol (marble), Trumpet, Rations (10 days), Spell component pouch, Wondrous Whippersnap (2 pints)

Potions: CLW, Shield of Faith, Lesser Restoration, Alchemist’s Fire, Vermin Repellant, Vial of Holy Water

Scrolls: Comprehend Language/Magic Weapon, Create Water/Zone of Truth/Hold Animal

Total Wealth: 1393 gp, 4 sp, 6 cp, 1 deep purple garnet (500gp) +gear


Dolgrin is a proud member of the Ironbeard clan from Janderhoff—one of the last Sky Citadels built millennia ago. He recently undertook the Dwarven rite of passage called gladdinggarsun. He delved deep into the mountains near his home to find the oldest gladdringgar (a name-rune carved in a mountain cavern) for his clan and carve his own name to the right of it. During his journey, Dolgrin was met with some resistance (evil denizens of the deep), danger (combat and cave-ins), absurdity (he met his spirit animal—a badger), and revelation (what he now thinks is his mission). At the end of his journey, Dolgrin decided the best way to help reinvigorate dwarven culture was to look to the past glories of his people, primarily to the Sky Citadels of old. He is convinced the key to the future of the dwarves lies in these citadels, and currently thinks reviving and connecting them is the best course of action. Whether this position stays the same or changes on his journey, only time will tell.

For now, Dolgrin accepts the need to explore other regions to help broaden his knowledge and skills before tackling his main objective. Although rather taciturn (some would say “rude” or “grumpy”), he has developed a great deal of respect for his half-orc companion Hykak (but he will probably never admit it). Dolgrin also has a tendency to always see the downside of any situation, but he is trying to be more positive (“trying” being the operative word). He is a skilled weapon and armor smith. He will also try to help out those in need, even if he is grumbling the whole time.

Some items that Dolgrin would like to create or find to help him in his mission include but are not limited to the following: Adamantine Breastplate, a unique magic weapon to destroy orcs with (possibly intelligent), Pearls of Power, Prayer Beads, Amulet of Nat AC, Cloak of Resistance, Elixers of Vision (to help when he casts “Find Traps”), Headband of Mental Superiority (any), Pearly White Spindle Ioun Stone (longshot item), and either Boots of Striding and Springing (lower levels) or Boots of Teleportation (higher levels to get from one Citadel to another quickly).

Dolgrin Ironbeard

Explorers of Varisia donjosh